![]() Others researches of focus students attention have explored Machine Learning, Electroencephalogram (EEG) based Brain–Computer Interface to measure the attention level of users and applications combined of gamification element and an interactive response system (IRS) in the development of a gamified IRS that examines its effects on the intrinsic and extrinsic motivation, engagement, and attention of junior high school students when learning English. Other scales were used simply as a comparison, such as Philadelphia Mindfulness Scale, PMS and Mindful Attention Awareness Scale, MAAS. A scale that quantifies the degree of attention in “Curiosity” and “Decentering”. Therefore, the research target of this work is a method that uses a wearable prototype (a Cap) with Internet of Things (IoT) technology, capable of indicating the degree of attention of students during their school activities by combining the behavior of their heart rate variability, HRV and the effects of mindfulness intervention, in particular, using the Toronto Mindfulness Scale. In schools, the use of smartphones can have a distracting effect, leading to a loss of focus or a decrease in the degree of attention during classes depending on the age of the student. The excessive use of smartphones causes psychological and behavioral damage in individuals comparable to that of drug addicts as well as causing both stress and insomnia and reduced school performance in children and adolescents. Nomophobia (an illness characterized by the fear of being without access to a smartphone, video game, or other electronic device to communicate via the Internet) generates the need to maintain social networks as a persistent, parallel world that is always active and online for as long as possible. The main negative element of smartphones is dependence on electronic games and social networks among children, adolescents and adults.
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